Name,File,Min Dist,Max Dist,Loop,Vol,
click,button.wav,100,100,0,0,
Battle_1,Battle_1.wav,50,8000,1,0,
Battle_2,Battle_2.wav,50,8000,1,0,
Battle_3,Battle_3.wav,50,8000,1,0,
Battle_4,Battle_4.wav,50,8000,1,0,
Battle_5,Battle_5.wav,50,8000,1,0,
Battle_6,Battle_6.wav,50,8000,1,0,
Battle_7,Battle_7.wav,50,8000,1,0,
Cannon_12Nap,Cannon_12Nap_CMP.wav,150,15000,0,0,
Cannon_Parrott,Cannon_Parrott_CMP.wav,150,15000,0,0,
Cannon_James,Cannon_James_CMP.wav,150,15000,0,0,
Cicada_1,Cicada_1.wav,50,500,1,0,
Cicada_2,Cicada_2.wav,50,500,1,0,
Creek1,Creek1.wav,50,200,1,0,
Ford1,Ford1.wav,50,100,1,0,
Ambient1,Ambient1.wav,150,300,1,0,
March_Art1,March_Art1.wav,50,400,1,0,
March_Art2,March_Art2.wav,50,400,1,0,
March_Art3,March_Art3.wav,50,400,1,0,
March_Art4,March_Art1.wav,50,400,1,0,
March_Cav1,March_Cav1.wav,50,400,1,0,
March_Cav2,March_Cav2.wav,50,400,1,0,
March_Cav3,March_Cav3.wav,50,400,1,0,
March_Cav4,March_Cav4.wav,50,400,1,0,
March_Gen1,March_Gen1.wav,50,200,1,0,
March_Inf1,March_Inf1.wav,50,400,1,0,
March_Inf2,March_Inf2.wav,50,400,1,0,
March_Inf3,March_Inf3.wav,50,400,1,0,
March_Inf4,March_Inf4.wav,50,400,1,0,
March_Inf5,March_Inf5.wav,50,400,1,0,
March_Inf6,March_Inf6.wav,50,400,1,0,
March_Inf7,March_Inf7.wav,50,400,1,0,
March_Inf8,March_Inf8.wav,50,400,1,0,
Marsh1,Marsh1.wav,50,300,1,0,
River1,River1.wav,50,300,1,0,
Woods,Woods.wav,50,500,1,0,
PineTrees,PineTrees.wav,50,500,1,0,
Fields,Fields.wav,50,500,1,0,
Gen_Shoot,Gen_Shoot.wav,100,200,1,0,
CAV_Battle1,CAV_Battle1.wav,50,8000,1,0,
CAV_Battle2,CAV_Battle2.wav,50,8000,1,0,
CAV_Battle3,CAV_Battle3.wav,50,8000,1,0,
CAV_Battle4,CAV_Battle4.wav,50,8000,1,0,
U_Melee,U_Melee.wav,25,300,1,0,
Reb_Melee,Reb_Melee.wav,25,300,1,0,
Run_Inf1,Run_Inf1.wav,50,300,1,0,
Run_Inf2,Run_Inf2.wav,50,300,1,0,
Run_Inf3,Run_Inf3.wav,50,300,1,0,
Run_Inf4,Run_Inf4.wav,50,300,1,0,
Run_Inf5,Run_Inf5.wav,50,300,1,0,
Run_Inf6,Run_Inf6.wav,50,300,1,0,
Run_Inf7,Run_Inf7.wav,50,300,1,0,
Run_Gen,Run_Gen.wav,50,300,1,0,
INF_Stand1,INF_Stand1.wav,10,200,1,0,
INF_Stand2,INF_Stand2.wav,10,200,1,0,
INF_Stand3,INF_Stand3.wav,10,200,1,0,
INF_Stand4,INF_Stand4.wav,10,200,1,0,
INF_Stand5,INF_Stand5.wav,10,200,1,0,
INF_Stand6,INF_Stand6.wav,10,200,1,0,
INF_Stand7,INF_Stand7.wav,10,200,1,0,
Explosion_Cannister,Explosion_Cannister_CMP.wav,75,3500,0,0,
Explosion_GroundBurst,Explosion_GroundBurst_CMP.wav,150,7500,0,0,
Explosion_AirBurst,Explosion_AirBurst_CMP.wav,150,7500,0,0,
Explosion_Solid,Explosion_Solid_CMP.wav,75,2250,0,0,
Screen_Courier,Screen_Courier.wav,100,100,0,0,
Screen_Map,Screen_Map.wav,100,100,0,0,
Screen_Sword,Screen_Sword.wav,100,100,0,0,
,,,,,,
Ambient_Chantilly,Ambient_Chantilly.wav,150,300,1,0,
Drums,Drums.wav,50,5000,0,0,
,,,,,,
,Voice Commands,,,,,
About_Face,All_About_Face.wav,25,1000,0,0,
Advance,All_Advance.wav,25,1000,0,0,
Attach,All_Attach.wav,25,1000,0,0,
Charge,All_Charge.wav,75,5000,0,0,
Column,All_Column.wav,25,1000,0,0,
Detach,All_Detach.wav,25,1000,0,0,
Double_Line,All_Double_Line.wav,25,1000,0,0,
Double_Quick,All_Double_Quick.wav,25,1000,0,0,
Fallback,All_Fallback.wav,25,1000,0,0,
Halt,All_Halt.wav,25,1000,0,0,
Line,All_Line.wav,25,1000,0,0,
Maneuver_Column,All_Maneuver_Column.wav,75,5000,0,0,
Retreat,All_Retreat.wav,25,1000,0,0,
Rise_Up,All_Rise_Up.wav,25,1000,0,0,
Road_Column,All_Road_Column.wav,25,1000,0,0,
Skirmish,All_Skirmish.wav,25,1000,0,0,
Take_Cover,All_Take_Cover.wav,25,1000,0,0,
Wheel_Left,All_Wheel_Left.wav,25,1000,0,0,
Wheel_Right,All_Wheel_Right.wav,25,1000,0,0,
,,,,,,
Art_Fallback,Art_Fallback.wav,25,1000,0,0,
Art_Fire_At_Will,Art_Fire_At_Will.wav,25,1000,0,0,
Art_Hold_Fire,Art_Hold_Fire.wav,25,1000,0,0,
Art_Limber,Art_Limber.wav,25,1000,0,0,
Art_Target_Artillery,Art_Target_Artillery.wav,25,1000,0,0,
Art_Target_Troops,Art_Target_Troops.wav,25,1000,0,0,
Art_Unlimber,Art_Unlimber.wav,25,1000,0,0,
,,,,,,
Brig_Advance,Brig_Advance.wav,75,5000,0,0,
Brig_Attach,Brig_Attach.wav,25,1000,0,0,
Brig_Charge,Brig_Charge.wav,25,1000,0,0,
Brig_Detach,Brig_Detach.wav,25,1000,0,0,
,,,,,,
Cav_Advance,Cav_Advance.wav,50,1500,0,0,
Cav_Charge,Cav_Charge.wav,50,1500,0,0,
Cav_Dismount,Cav_Dismount.wav,25,1000,0,0,
Cav_Double_Quick,Cav_Double_Quick.wav,50,1500,0,0,
Cav_Mount,Cav_Mount.wav,25,1000,0,0,
Cav_Retreat,Cav_Retreat.wav,50,1500,0,0,
Cav_Skirmish,Cav_Skirmish.wav,50,1500,0,0,
,,,,,,
Battle_Line,All_Battle_Line.wav,75,5000,0,0,
Mitrailleuse,Mitrailleuse.wav,75,9000,0,0,
